This is the render of the cow deformation which I made using lightwave modeller and layout to rig it with bones and animate.
Nathan Mather Unit 67 3D animation
Thursday, 24 March 2016
Thursday, 17 March 2016
Task 10 - Evaluation
Evaluation
Looking back on the assignment I feel that I could have done a lot better than I have. I feel that I could have done better when managing my time and producing certain pieces of work like the the storyboards. I am pleased with certain aspects of the assignment that I have done such as rigging and animating, I think that I have created good pieces of work in comparison to my level of skill.
I have enjoyed the majority of the assignment. The parts which I haven't enjoyed is the research as I find it a little tedious however it is necessary to understand the art form that I have been working with in addition to how animation works. I have enjoyed the basic practice take like the dogger; cow and bat. I enjoyed being able to gain an understanding of the way animation works by physically using software to create simple animations.
If I were to change anything I had done during this assignment I would have tried to manage my time more and produce a larger volume of work in the provided time in addition to the work being to a higher standard.
Looking back on the assignment I feel that I could have done a lot better than I have. I feel that I could have done better when managing my time and producing certain pieces of work like the the storyboards. I am pleased with certain aspects of the assignment that I have done such as rigging and animating, I think that I have created good pieces of work in comparison to my level of skill.
I have enjoyed the majority of the assignment. The parts which I haven't enjoyed is the research as I find it a little tedious however it is necessary to understand the art form that I have been working with in addition to how animation works. I have enjoyed the basic practice take like the dogger; cow and bat. I enjoyed being able to gain an understanding of the way animation works by physically using software to create simple animations.
If I were to change anything I had done during this assignment I would have tried to manage my time more and produce a larger volume of work in the provided time in addition to the work being to a higher standard.
Task 9 - Presentation
Jump render
This first video ism the rendered version of the model once it had been animated to jump. I think that I was able to make it as close to the storyboard as possible. I am pleased with the way the animation resulted. I feel that I was able to use my basic abilities to make a good looking animation which clearly represents the jump I intended to make.
Spin render
This render of the model spinning went perfectly apart from the body deforming due to the previous issue of the arms having an influence on it. I was unable to correct this issue with many solutions however I think that the animation hasn't suffered due to this. I think that this issue is very minor is respects to other errors which could occur.
Walk render
This final render shows my animation of the model walking for a brief period. I am least pleased with this animation as I feel that I could have spent more time working on it to perfect some of its movements.
This first video ism the rendered version of the model once it had been animated to jump. I think that I was able to make it as close to the storyboard as possible. I am pleased with the way the animation resulted. I feel that I was able to use my basic abilities to make a good looking animation which clearly represents the jump I intended to make.
Spin render
This render of the model spinning went perfectly apart from the body deforming due to the previous issue of the arms having an influence on it. I was unable to correct this issue with many solutions however I think that the animation hasn't suffered due to this. I think that this issue is very minor is respects to other errors which could occur.
Walk render
This final render shows my animation of the model walking for a brief period. I am least pleased with this animation as I feel that I could have spent more time working on it to perfect some of its movements.
Task 8 – Production
This initial image shows the model in the basic standing position before I had made movements or adjustments to it. before making any animations I had to convert the skeletons into bones to allow them to move the limbs of the model.
This image shows me making the body controller. The body controller was made to allow the entire model and bones to be moved in one. Without the body controller I would have to move the model body and the bones separately and align them, together perfectly again.
In this image I am making the basic movements of the model towards the jumping animation. I began by bending all the legs at once by selected all of the bone sin the upper leg followed by all of the bones in in the lower section of the leg.
I shorty after used the body controller to raise the body into the air once the legs and arms had been maundered into the positions described in the storyboard. I tried to stick to the storyboard as closely as possible.
Here in this image I am moving the arms to begin the spinning animation. I used the basic standing position again with this animation as it saves time when making the different animations. I found that the spin animation was easier to make as it was the most simple, requiring mainly the rotation off the model with some minor movements.
In this image I am in the process of moving the model during the walk animation. Before this I had to bend the legs accordingly as well as making the arms move in time to make the walk seem more organised and fluid. I fount that this was a minor challenge but I easily overcame it as I was able to reverse some of the movements which also saved time with the animation.
This image shows me making the body controller. The body controller was made to allow the entire model and bones to be moved in one. Without the body controller I would have to move the model body and the bones separately and align them, together perfectly again.
In this image I am making the basic movements of the model towards the jumping animation. I began by bending all the legs at once by selected all of the bone sin the upper leg followed by all of the bones in in the lower section of the leg.
I shorty after used the body controller to raise the body into the air once the legs and arms had been maundered into the positions described in the storyboard. I tried to stick to the storyboard as closely as possible.
Here in this image I am moving the arms to begin the spinning animation. I used the basic standing position again with this animation as it saves time when making the different animations. I found that the spin animation was easier to make as it was the most simple, requiring mainly the rotation off the model with some minor movements.
In this image I am in the process of moving the model during the walk animation. Before this I had to bend the legs accordingly as well as making the arms move in time to make the walk seem more organised and fluid. I fount that this was a minor challenge but I easily overcame it as I was able to reverse some of the movements which also saved time with the animation.
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